To top it all off, it's also a hot zone!! There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Never a good idea to go fully afk. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. At 70 though, it starts to seriously lose it's luster. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. It's very simple and zone is your oyster beyond that. How do I fix this? Select the first HA he gives you, Into the Hills. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. There are two main camps that youll use. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. Yet, player groups are hard to come by in the 60 to 80 level range. A: No. The mobs are around level 28-29, so it's a lot of exp for your level. The easiest armor sets to get will probably be the sets from Hardcore Heritage. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. Kill them all. I prefer to stay out of the fields if at all possible. Find something else. As someone who is just coming back on the test server, I am going to use the hell out of this! Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. It's by far the fastest and is almost as easy as the Gribble missions. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. If you took my advice and are at least two boxing, go inside the cave. That is how GMs check. For everyone else, exp kinda tapers off around 82. He is a raid target. Start in the tunnels and then work your way through the area around the ghoul assassin. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. At level 5 it gets its second ability, with third obtained at level 15. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. I normally just move a group through various mobs, killing everything. I would recommend this place only if you have a group of actual people. It's very very easy to do, easily completed solo by all classes. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. Just get access to the second of his HAs, Artifacts of Great Importance. Go left from the giant hole in the ground after zone in until you get to a pond. EverQuest Cheats & Guides. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Passive: Your merc will not attack or heal anything. JavaScript is disabled. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Also his armor and weapons will get better as he levels up. There are three total HAs he will give you. You never have to upgrade your Mercenary, he will level with you. I look at AFK Mercing as if the . Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. Get a PL, swarm lower level content, do some HAs. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Get invisibility on a character who can rez or has a healer merc at least. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. For example say you shrouded to level 10 Your mercenary will be free again. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . If you have a group, a great place to go is over to the bottom left of the top section of the zone. For a better experience, please enable JavaScript in your browser before proceeding. I just dislike this place in total. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. The experience and potential money are fantastic though. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Don't ask me for how you do each HA. Swarming, pets, class specific abilities all change everything drastically. I recommend you donate to him for his grinding guides as well. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Kill the wereorcs. But if you just absolutely HAVE to go somewhere else, here are some suggestions. You can do 2 pathings in this patch (13.1B): IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. This should be a priority. A guide specifically for Clerics and Paladins is my next endeavor. You will need invisibility, levitation, or balls of steel. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Can I keep him when I shroud? If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Murder the Rallosians, crystal golems, and frogs. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Only downside is that it's a hell of a run out to it. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. It does require player crafted items that may be harder to find, but not much harder I think. Click it. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Coming from The Mines, start killing gnolls until 12. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Yeah that is no where near as good as it used to be. Some are also scattered amongst the buildings, just use "Find" to locate them. You dont really explain where things are/how to get there. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. I would suggest just not coming here. You can pull the first floor starting about level 20 and move into the second floor about 24. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. In addition, they are packed together. When you suspend your mercenary the button will change to Unsuspend. It's Hills of Shade all over again. There are only a small handful of places where you have to fight more than one mob if you don't want to. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. If it's not up on the rotation, skip it. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. They do not have much in the way of HP, but can hit hard. This ability, when activated, transports you back to your starting city. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Lceanium (100-107) - There are a couple of decent camps here that I have used. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! These levels will come steadily and you will very likely never be overwhelmed. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. With a group of three actual players though, you can steamroll this place for GOBS of experience. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. Leveling/Setup This guide covers zones up to Omens of War. Kill all of it. The adds are just too intense. The shades there are the highest level normal mobs in the zone. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. House of Thule armor is pretty damn good for it's level. Talk to Marla Gaslow. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. A second thing to do would be to spend 10 dollars on Daybreak Cash. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. I do solo leveling all the time for the challenge of it. i.e. The mob level goes up to 92-94. Stay away from the air giants though. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. I normally just wander here, murdering the Cthulian nightmares that abound. Let the mercenary do all the work for you. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Just pick that one and level there. A mercenary's icon will show their archetype and hailing them will tell you their class. Playing live has a few benefits. He will very likely murder you if you do. That spot is, like, the ideal afk spot. Some players are reporting trouble verifying their email address. By this point you should have gear that can hold up and healers who know what's what. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Then it starts to slow down. Make me want to fire up the game again! 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. The key is the respawn time for the zone. DO NOT USE FOLLOW HERE. When your Mercenary dies the button will change to Revive. At first, just wait. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Gaesigs and Heligs on the water side come to mind on this. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Keep clearing around til you hit 48-49. unsure if they removed it or not). Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. The undead lake is good for paladins and there are a couple of drolvargs mixed in. You are using an out of date browser. Just places that are more or less easy. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. It slows down a lot after 46 but is worth sticking out. 38-44 especially will come in a matter of hours. In the second city, kill Doomfire mobs until 70. Undead mobs for your paladins to slay and lots of Dark Elves to murder. He drops a key to access the first black reaver room and open up access to the second floor. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Each time I go back I wander for 5 minutes lost until I log again. A: Yes they do! Friends of mine swear by them though, the Gyrospires especially. Q: How does shrouding effect my mercenary? Pathings. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. At 12, all start killing gnolls or skeletal ogres. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Sadly neither zone is a hot zone. Whatever you do, don't try and fight in the cave to the Commonlands exit. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! The key issue is that there are gobs of wandering mobs. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. If you hit "M" you can see your map. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle So finding a camp could be tough depending on your chosen servers population and the hour of day. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. Lots of undead for your friendly neighborhood paladins as well. These are also really nice for Rangers to headshot since they are rootable and don't summon. A: Your merc will start costing you 2g every 15 minutes at level 14. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Mobs run on live side so ignore it. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. When you come back Re-summon him and he will be your level again. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT".
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